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Valorant’s new agent Neon

I’ve recently wanted to make this blog more broad and not just include content about coding but about things I do in my life that aren’t related to school or extracurricular’s as much. So in this blog post I’m going to be talking about Valorant’s newest agent Neon.

Neon is a duelist with a very unique kit that is quite diverse.

Breaking down Neon, VALORANT's new Filipino agent

This is what she looks like and now we will get into her abilities.

Her first ability is called High Gear. It is activated when the player presses e and it allows her to move faster for a certain amount of time based on how much energy she has charged. Once she hits a high enough velocity she can slide with a click of the right mouse button. This slide is quite similar to a Jett dash however it is on the ground and cannot be used in the air.

Neons next ability is called relay bolt which sends out a stun that splits into 2 as soon as it hits a surface. This is a great ability for clearing corners or whole sites. As she can have up to 2 of these stuns which split into 4.

All Neon's Abilities Explained | EarlyGame

Her 3rd regular ability is called fast lane that creates 2 walls to the sides of neon and extend a pretty far distance. These wall block enemy vision and can damage teammates and enemies alike so it is important to communicate when using this ability in particular.

All Neon's Abilities Explained | EarlyGame

Neons final ability is her ultimate called overdrive. This allows neon to go fast just like with her e ability and it allows her to shoot electricity out of her hands. She can fully recharge the duration of her ultimate with each kill. This makes her an invaluable asset when she uses this ability as it can devastate any enemies she comes into contact with.

Here are all the abilities for Neon, VALORANT's electric new agent - Dot  Esports

Thank you all for reading I hope you enjoyed this different type of blog post and make sure to check back tomorrow for more coding content.

Shield Clicker Project Part 7

It’s that time again time to add more to our project! One thing before we start however it is currently finals week for me so I might not post as frequently as I’m pretty busy but so far its been okay. Those of you who read my last post got a small sneak peek into what we will be doing next lesson. You are still likely wondering what it is and what it does which we will be finding out today.

This new item in our prestige shop will essentially give us another multiplier which obviously will be quite good as it is a very expensive upgrade but I think its quite worth it.

This code is essential to make our exchange button work and convert our shields to ptokens. It first checks if the user has enough shields of course, next it subtracts them from the total and updates the text. Which is all standard from all of our other purchase options. It then adds to our new variable ptokens and then sets the text for the ptokens text output. Finally it hides the info box from last lesson as it is now irrelevant and takes up a lot of space.

Now we can add the code for buying our rage and then finally using it.

Of course to start as always we have an if statement to ensure no one tries to buy the rage ability without having enough ptokens. It then subtract them from the total and sets the text once again. I did this text differently than the shields text, but I don’t want to redo the shields text as I’ve now coded over 250 lines and don’t think it makes sense to change.
It’s also a good demonstration of how in coding there are a lot of ways to solve the same problem. Continuing on with our code we then delete the rage button and its image. And shows the image and button of our next ability. But that’s the only sneak peek this lesson. Finally it activates our enrage(d) function.

If anyone guesses what the ability does in the comments they get to decide what the next ability is. So make sure to leave a comment if you have any ideas.

Now this code is definitely the most complicated part of this project and took me close to 45 minutes to figure out as I haven’t learned this in AP computer science yet. This code makes it so that the rage can only activate every so often and then the multiplier resets back to 1. This required me to make another variable.

new variable

after the timeout it starts a timed loop that activates roughly every 4-5 seconds which shows the ragemeter text box which has the words “Hephaestus’s RAGE Activated”. After which it sets the new variable ragemultiplier to 10. It then waits and then sets the multiplier back to 1.

Thats going to be it for this post, thank you all for reading. Let me know in the comment your guess to the new ability and any ideas you might have.

Shield Clicker Project Part 6

Welcome back to another blog post today we will be adding another new mechanic to our game The Prestige shop. In this shop once players reach 1 million shields they will be able to trade in 100,000 shields for 1 ptoken that can be used to purchase special upgrades and abilities.

We will need to add 3 main new elements and 1 new screen

These are the names of the 3 new elements

And this will be the name of our new screen.

To start we need to code our Prestige shop button to only appear when we have reached 1 million shields

The above code will first check if we have greater than or equal to 1 milion shields. If that is the case it will hide my original title and show the Prestige shop button like this.

Then with the code below it we will be able to go the prestige shop show our exchange element and show ptokens text which allows the user to see how many ptokens they have.

There is also an information bubble in the prestige shop that explains how the exchange button works. As well as a home button that brings the user back to the main shield clicker page.

And I started the UI development for the Prestige shop however I have not added much yet only the first ptoken item which is like a sneak peek for the next lesson

You guys will get to see what this does next part of the project

Thank you all for reading and be sure to come back for the next part of this project.

Shield Clicker Project Part 5

Sorry its been a while but we are back with another coding post and we are finishing our new 3 shop items. In the previous lesson we fully finished the code for our 2nd shield but we need a new multiplier and a new autoclicker. For my new autoclicker I will be using an anvil and for the multiplier I will just be using a multiplier logo.

Now for the more important part the code. We will start with the anvil code and its shop code as well.

So as soon as a player clicks on the shop button of the anvil it checks to see if they have at least 100,000 shields if they do it takes the 100,000 and then resets the text it then shows the anvil and begins the anvil auto commands. It then promptly deletes its shop elements. The anvil auto command is very similar to our original autoclicker function that simply adds 3 shields per set amount of time, times any multipliers that we have.

Now we need to add our code for our new multiplier

This code once again checks to see if the player has 333,333 shields and if so it proceeds it then subtracts 333,333 shields from the players total and updates the text and deletes its shop elements. As well as the old multiplier logo, and it then shows the new multiplier. Finally it sets my multiplier value to 3.

Thats going to be it for this blog I hope you enjoyed and make sure to check back soon for a new post.

A little bit of a different post

Hello everyone and sorry I was gone for so long but I wanted to make an update of not only where I was but also where the world is right now. Its a strange place out there with COVID and the world is different now. Things likely wont go back to the way they were for the foreseeable future. The best thing we can do is carry on. On that note lets get into it.

Some important things that have happened in the world recently include the approval of the Covid-19 booster shot from Pfizer for ages 12+ and I got mine last week Thursday. I’m sure you all know where this going. So I got the shot and went to school Friday and felt fine. But when I got home I passed out at around 3:30 pm and woke up around 10 am the next day. And I had no reaction to the first 2 doses so just a word of advice is to make sure to take it on a Friday or just take some time of work/school.

Another thing thats going on in the world right now is there was a new way to fight cancer developed that is the most revolutionary thing that has been developed in decades. Which is CAR-T cell therapy. Essentially in this form of therapy a patients own blood/cells are extracted and then their T cells are modified to recognize, attach to, and destroy cancerous cells that their non altered cells don’t recognize.

Ethical and Biosafety Oversight of New CAR T-Cell Products

This is a basic diagram explaining what I said probably a little more simply. But this therapy will help millions of people and will definitely help in the battle against stopping cancer.

And of course we can’t forget the situation with Covid between omicron and the delta variants. Which is why it is still essential to get vaccinated if you haven’t already. And if you can get your booster as well.

That’s going to be it for this blog but make sure to stay safe and see you next time.

Shield Clicker Project Part 4

In today’s project we will once again be working on the shop and adding new items to it. As there isn’t much more to add to the actual clicker screen. So we will be adding a new shield a new auto clicker and a new special upgrade which we might have to wait to add. But lets get started.

First things first I have to design a new shield.

This is the design I chose for the shield now from here the code.

This is quite similar to the previous shield purchasing code as it first checks to see if the players shield count is above the cost threshold it then allows the item to be bought for the correct price. After this it updates shield count and deletes all the old shield info and shows the new shield.

This is also quite similar to the last shields code in the way it sets positions on timeouts and increases the shields times a multiplier and then updates the text.

Sorry this is a short lesson the next one will be longer and will include more info on updating our shop.

Thank you all for reading and make sure to check back for another post.

Shield Clicker Project Part 3

Today’s part of the project will mostly focus on the UI and some of the code for our shop screen. To start I will freshen up the interface and make it look nicer.

Before

After

I’ve also added code to each of the buttons that I will explain today to start we have our new shield the blue serpent.

With the blue serpent we needed to add multiple lines of code with the beginning of it here

We need this code to hide our blue serpent shield that sits atop our previous shield that way it doesn’t show up when we don’t want it to

This next whole segment of code is very simple. As soon as the new shield is purchased 1000 shields are removed from our total and our text changes. Both the shop elements are deleted and then our old shield is deleted. Finally the actual shield on the shield clicker screen is shown to be clicked.

Lastly for the serpent we need the actual on click/on event code.

This code is nearly identical to the old shields code expect for the position which it is at, the amount it bounces and the amount of shields it gives. It gives 2 shields and bounces slightly less. You might also notice that there is a multiplier variable which we will get to in a minute.

Our next shop item is the double click which allows us to get you guessed it double the points from clicking essentially giving us a 2 times multiplier.

To start we needed to declare our multiplier variable and setting it to 1 is ok because anything times 1 is itself and we cant set it to 0 as anything times 0 is 0. From here we can add some very simply multiplier code to make it work.

To start of course the multiplier has to be bought from the shop with the correct amount of shields. Next the text is reset to represent the new amount of shields, next the multiplier variables value is adjusted to 2, and then the shop elements are deleted.

Our final item in the shop is our first auto clicker/auto forger that makes shields. This code is definitely the most complex so far.

This on event just as the other allows us to purchase the auto clicker with the correct amount of shields and then updates the amount of shields text. After that our shop elements are deleted and then our auto clicker is shown. We add a new variable called visible that might be important later and finally set a timed loop with a custom function.

This is the function and it clicks for us every 1000 milliseconds and sets the text correctly to the new amount of shields.

That was quite a lot of coding for one blog post but I hope you enjoyed and feel free to check out my YouTube channel for interesting gaming/cooking videos. Link: https://www.youtube.com/channel/UCrlNUqQVBxLIbdltHQBdcYg

Shield Clicker Project Part 2

Hello and welcome back to the Shield Clicker Project today we will be going to add code to our shield that will allow us to actually accumulate shields that we will be able to spend in the Shop.

To start we need to add an on event for when the shield is clicked

I’m sure this code looks intimidating but I’ll explain what it does in small sections essentially going line by line

In the first lines we are establishing our variable shields that we can add to every time the shield is clicked and give it an initial value of 0.

I’m skipping over lines 3-5 because I went over those in the last post so check back there if you need to. These lines make it so that when our shield is clicked it makes it smaller and changes it’s position slightly giving it almost a bouncing effect every time it is clicked.

These lines allow the code to wait 100 milliseconds with the set timeout command before restoring the shield to its previous size which completes the bounce effect.

This code very simply hides the info at the bottom of the screen that tells you to click the shield for the first time.

This code makes it so that every time we press the shield it sets the value of our variable shields to its current value + 1.

This code sets the text of a second text box I had to make to the actual count of our shields and the symbols at line 20 are what complete our on event and finalize its function. And all the above code runs each time the shield is clicked.

The shield UI looks like this after about 29 clicks and stays very similar no matter how many times it is clicked.

That’s it for this lesson that was primarily focused on basic coding. In tomorrows part we will be going more in depth into our shop and we will start some code there to upgrade our shield.

Thank you for reading and have a good day.

New Cookie Clicker Project!

I got inspiration from my last project to create this brand new cookie clicker project. Mainly when I was unable to figure out what was wrong with my lists but I tried adding a .length to my list and I was able to find how I could make a cookie clicker game in a similar way. Anyway lets get started.

This game of mine will actually not involves cookies but more rather the player will be clicking a shield that will be upgrade able. Obviously to start I will need to find some images I like.

This is the shield icon I ended up choosing but you really can use anything. From here I will add this into code.org and begin working on a UI and possibly the code.

I made a pretty basic UI with all the necessary parts and a shop button which takes the user to the shop screen this will be some of the first code that I will be implementing into my game.

To make this code we will need to grab an on event and fill in the blanks with what we want the code to act upon.

This will now allow us to add a function that the app will perform once the shop button is clicked. In this case it will be taking us to a different screen.

Now lets test it out.

And just like that as soon as we run the code and press the shop button it takes us to the currently blank shop screen. Now I will make this UI and then begin working on some more code.

At the moment this shop AI is very basic because I haven’t decided what to add to it yet. And for right now I will mostly be working on the main screen for code so I’ll get back to this later.

But I think that’s it for this part of the project I hope you enjoyed and in the next one we will be coding our shield. So stay tuned!

Java Script Project Part 3

In this part of the project we will be working on getting our display to actually output the numbers that we click now that they are in a list that we can access the items in out list.

We add this code to all of our number buttons so that we can add their values to the calculator. They will look something like this.

From here we can begin working on our operations buttons. At the moment however I do not know how to code numbers that are bigger than a single digit so we might have to continue this project another time.

Ill work on these operations buttons in the future but for right now I will move to a slightly simpler project for a little while until I can figure out how to make my calculator work properly.

Thank you all for reading sorry this post is shorter than usual there will be 2 coming out tomorrow.