How Valorant was made pt.2

As i mentioned in my previous post Valorant was made with the coding language c++ and in the unreal engine developed by epic games. As you likely know valorant is one of the most popular games out there right now and you can learn how to make a game like this as well! Thanks to programming courses and engine like unreal engine

File:Unreal Engine Logo.svg - Wikimedia Commons

With this engine you can design characters and code for your very own game. the developers of valorant worked countless hours making the designs and outlines of all 11 characters in valorant phoenix, sova, breach, raze, reyna, jett, brimstone, omen, sage, cypher, and viper. It took lots of time to come up with the final designs in unreal engine.

ArtStation - VALORANT character art. Raze, Suke ∷

The developers next task was to create voice lines for each character and then finding people to fill these roles. For phoenix they chose Afolabi Alli, For Brimstone they chose Steve Blum, For Viper they chose Ashly Burch, For Cypher they chose Nabil Eluoahabi, For Omen they chose Jason Marnocha, For Breach they chose David Menkin, For Raze they chose Carolina Ravassa, For Sova they chose Aaron Vodovoz, For Jett they chose Shannon Williams, For Sage they chose Naomi Yang, And Finally for Reyna they chose Carolina Ravassa once again.

Thank you all for reading this blog post ill be posting pt.3 on Monday have a great weekend and check out my YT channel @DragoGaming link: https://www.youtube.com/channel/UCrlNUqQVBxLIbdltHQBdcYg?view_as=subscriber

6 thoughts on “How Valorant was made pt.2”

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